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April 17, 2025 22 mins
 BANK   ERROR
IN YOUR FAVOR
Mark as Played
Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:00):
Is that why a lot of people remove that card
when they're playing Monopoly with their kids?

Speaker 2 (00:06):
What card is it? Is?

Speaker 1 (00:09):
It?

Speaker 3 (00:09):
It's either like is a community chess where bank finds
error in your favor or bank accidentally credits your account
two hundred dollars?

Speaker 1 (00:19):
Is that why people are removing it?

Speaker 3 (00:21):
Because it goes against what you're supposed to do?

Speaker 1 (00:23):
Thank you?

Speaker 2 (00:24):
You're saying, Hasbro's removed it?

Speaker 3 (00:26):
The no, no, parents do.

Speaker 1 (00:29):
There's also people not I shouldn't even say parents.

Speaker 3 (00:32):
There are even adults that when they're doing it will say, yeah,
there it is bank error in your favor, collect two
hundred dollars. They they purposely remove it from the game.

Speaker 1 (00:44):
Really yes, because it's it teaches and it is immoral.

Speaker 2 (00:52):
Because you're supposed to return it. How you're supposed to
give the card back? No, no, no, don't don't overthink it.
Don't overthink it.

Speaker 1 (01:00):
They don't want.

Speaker 2 (01:01):
Think the people moving the card or overthinking it. It
is you got it does sound like something I would do.
I'll give you that. We certainly took all the weapons
away from the action figures. Oh, Tyler, and I hate
all the card games like the Grounded for Life. It's
just it's too much bathroom humor for me. So we've

(01:22):
removed stuff from games before. Wait, so you haven't removed
this one. I'm not sure.

Speaker 3 (01:28):
I community it's a community Chess card.

Speaker 2 (01:32):
Yeah, I'm familiar with the card.

Speaker 1 (01:34):
No, No, I said, I wasn't sure if it was
chance or community chase or whatever.

Speaker 2 (01:39):
Just of all the things this this seems even for me,
a tad extream. Well, but they're saying this goes against
what you're supposed to do.

Speaker 4 (01:49):
Because it's a very real thing that can happen in
your life. Say get because it's a very real thing
that can happen in your life.

Speaker 3 (01:54):
Right, And this is teaching you not to give it back.
This is teaching you that it's a reward. But where
do you stop?

Speaker 1 (02:02):
What do you mean?

Speaker 2 (02:03):
And I'm asking that question as someone who's been asked
that question.

Speaker 1 (02:07):
Directly, But I don't understand what you mean, Like you
can't buy certain properties.

Speaker 2 (02:14):
No, I guess I'm not just thinking specifically about Monopoly,
which is a game based on greed like any No,
it's a game based on landownership.

Speaker 4 (02:25):
Yeah, but you're supposed to accumulate as much as you can. Yeah, Yeah,
that's what he's talking about greed.

Speaker 1 (02:30):
Well, you got to find a winner and a loser. Yeah,
so the lesson is do better, do better, try harder exactly.

Speaker 2 (02:39):
But there are just other board games that are maybe
encouraging uh behavior or decision making.

Speaker 1 (02:48):
Here we go that.

Speaker 2 (02:49):
No, I'm not saying it that you should take away
the game risk, right, but it's like, shouldn't we just
all get along the Oh? But that's not this is
this is crazy And I can't believe I'm saying me too,

(03:10):
But there are people that remove that card.

Speaker 1 (03:12):
I had never heard of that before.

Speaker 2 (03:13):
And I'm all for you. Usually hate when Monopoly changes
the rules, like, yeah, when they do it, is it
has bro I threw that out earlier.

Speaker 1 (03:20):
Yeah, I believe it is.

Speaker 2 (03:22):
Or was it Parker Brothers at one point? I don't know.
It doesn't matter, but like I usually enjoy that. I
like when modernized to better reflect today society. But this,
this is is dumb. This is this is dumb.

Speaker 1 (03:37):
Wow.

Speaker 2 (03:38):
Hmm do you know anything else about these people? I
can I can draw conclusions. Well no, because you would
have assumed I may have been one of these people.

Speaker 1 (03:49):
I can draw conclusions. Can you imagine, Oh, we got
to remove the bank error one. We play fortnite Monopoly?
Where am I going? Kristen Line three? Hi Elliott in
the morning.

Speaker 5 (04:06):
Hey, good morning Elliott.

Speaker 1 (04:07):
I you guys doing I am doing well. Thank you?
What can I do for you?

Speaker 6 (04:11):
Great?

Speaker 2 (04:12):
You know the whole thing with the monopoly the two
hundred dollars card?

Speaker 7 (04:15):
Come on, this is life.

Speaker 8 (04:16):
Sometimes you get a wind call, sometimes things.

Speaker 2 (04:18):
Fall into your hand.

Speaker 8 (04:20):
Sometimes it's good and you should take it that way,
don't you think.

Speaker 1 (04:26):
Listen, I'm not I'm not the one who removes the
card at all.

Speaker 9 (04:30):
I know it isn't that ridiculous, never.

Speaker 2 (04:32):
Cross my mind.

Speaker 1 (04:33):
But but I'm all I'm saying is you can under
follow me. You can understand where that comes from.

Speaker 9 (04:41):
I guess teaching people at moral lessons.

Speaker 8 (04:44):
But you know, what's the whole thing with monopoly.

Speaker 7 (04:46):
Hey, I'm gonna put you out of business, buddy, I'm
taking your houses.

Speaker 10 (04:49):
Man.

Speaker 2 (04:49):
Yeah, but that is that is it's supposed to state game.

Speaker 1 (04:53):
Yes, exactly what I argue, But that's different. Why am
I arguing on behalf of the game?

Speaker 2 (05:00):
All right, very good? Thank you?

Speaker 1 (05:01):
No, it's good. It teaches you finance, It teaches you,
it teaches you other things.

Speaker 2 (05:07):
Yeah, did you ever go in and manipulate ahead of
time a board game or some sort of toy for
your children?

Speaker 1 (05:17):
What do you mean or did you.

Speaker 2 (05:18):
Have that done to you as a child? Oh, like
removing cards? What doesn't have to be a card? I
mentioned like, you know, oh, removing the weapon. I don't
even think my kids realize some action figures have guns. No, no, never, No,
you didn't push a character aside or a card aside?

(05:42):
Or are you talking about where there's like the characters
have like a little like taser or something which the
character in lego. Okay, it's not not a stun gun. No, no,
but like the little officer's I'm the stun guys.

Speaker 4 (06:00):
I let Marley play with brat stalls. They look like hookers.
That's a great example. I bet a lot of parents.
Absolutely she loved all the brats dolls and like monster high.
I'm like, okay, and and.

Speaker 3 (06:13):
Let me let me defend Marley for a second. She
did not grow up to be a hooker. No, she
didn't know. She did not let her graduate college first.
I don't even know what a brat's doll is.

Speaker 4 (06:22):
They're they're they're very like cartoonish with like big lips
and like tight clothes and short skirts and you know,
tons of makeup.

Speaker 1 (06:32):
I gotta get online later. Where am I going?

Speaker 2 (06:34):
Line one from Garth? The entire game is moral. It's
a monopoly. It makes you think, right, No, I was
just chewing.

Speaker 1 (06:45):
I don't want to talk with my mouth bull. The
game is not immoral.

Speaker 2 (06:50):
No, but the he is saying that, how silly to
pull out a card when the premise of the game,
which we were just saying, is all greed based. But
the idea of a monopoly is illegal. Okay, but it's
just the name.

Speaker 1 (07:03):
But it's not.

Speaker 2 (07:04):
It's not.

Speaker 3 (07:05):
You're not trying to You're not trying to put anybody
out of business in real life. You're just trying to
have more than they do.

Speaker 2 (07:13):
Yeah, exactly, RG wants this person's thoughts on Mousetrap inane exactly.
That was actually an.

Speaker 1 (07:26):
Mousetrap was an awesome game.

Speaker 2 (07:28):
Growing up, that was a big game in our house.

Speaker 1 (07:30):
We were fanning, So mousetrap was great. What was the
worst part of Mousetrap?

Speaker 2 (07:34):
You always lost the moe setting it up? Now, setting
up thank you?

Speaker 3 (07:36):
It took forever and you'd you'd have to like soord
that the trap on top of the thing, and inevitably
if you shook it would go down, and then you got.

Speaker 1 (07:47):
To pick it up.

Speaker 2 (07:47):
Then the ball would come off absolutely like in first
was published in nineteen sixty three.

Speaker 1 (07:53):
Genius. That game was great. That game was awesome, but
it was in humane animals.

Speaker 2 (08:00):
Well, that's what he's wondering. That's why I said, where
do you stop? I throughout risk because of the war,
because of the conflict. But sometimes sometimes you have to
go to war. It's funny. If you're going to go
to war, you better be ready. Come to think of it,
our version of risk here we go. I think it's
like alien planets. So it's all fantasy based. Yes, what

(08:26):
is what do we have? What is it called? It's
definitely not it's not called risk, No, I think it is.
It's like Girko plaques against Gruten Guten, like risk outer space,
a risk deep space. Yes, yes, it says that way.
There's no real warring countries. As I said to my children,

(08:47):
why conquered the globe when you can conquer the universe. Instead,
players try to be the first to control four planets.
Players battle for planets against inter lactic adversaries with the
roll of the dice.

Speaker 3 (09:03):
Did you let your kids play battleship or did you
play like battle like UFO?

Speaker 2 (09:10):
Do we have battleship? I would have, but I can totally.

Speaker 1 (09:14):
See Yeah, why are.

Speaker 2 (09:17):
We just if you're removing cards to Monopoly, you're not
letting your kids no battleship. Line six, Hi Elliott the morning.

Speaker 9 (09:28):
Hey, this is Jeff from Pasadena.

Speaker 1 (09:30):
Hey, what's going on dude?

Speaker 9 (09:33):
This card? This removal of the card thing, it kind
of says a lot about what's wrong with society. It
makes the assumption that a bank air is automatically a
bank air in your favor is automatically wrong. And if
you got free money from the bank, what if they
took your money by accident, which happens more frequently than
them giving you money.

Speaker 1 (09:55):
But then my community Chess card would say bank takes
your money and refunds it it.

Speaker 9 (10:01):
Well, they said bank error. You're just assuming that it's
automatically back.

Speaker 1 (10:07):
You know what, that's a good point. That is a
good point. I can accept that as a good argument.

Speaker 9 (10:13):
It's just, you know, it says bank error. A bank
error could be one of many things. It doesn't have
to be that they accidentally gave you money that wasn't yours.

Speaker 1 (10:22):
Now, why why is it?

Speaker 2 (10:23):
I feel like people are attacking me, like I am
the one. I'm not attacking you at all.

Speaker 9 (10:29):
I'm I think the whole premise is ridiculous.

Speaker 1 (10:32):
I heard game exactly exactly. Well, I could say the
same thing about risk, but I know people that won't
do like real countries.

Speaker 2 (10:41):
They do it in deep space. What is the age
on Monopoly? Oh?

Speaker 1 (10:49):
Isn't it five and up?

Speaker 2 (10:51):
That seems young?

Speaker 1 (10:53):
I was playing? Five year old?

Speaker 2 (10:55):
Is not playing Monopoly? I was because that not only
this says eight eight plus. I was playing. I was
playing and winning at five, because that age is not
only ability to be competitive, but it's also taking into
consideration themes of games when they age. Right, a board
game like, I'm not talking about common sense media.

Speaker 1 (11:17):
No, I'm talking about scary mommy.

Speaker 4 (11:18):
Oh, but they do have a Monopoly Junior for five
to eight year olds.

Speaker 1 (11:22):
I was playing real Monopoly.

Speaker 2 (11:23):
What's a Monopoly Fortnite? And then I also have WWE.

Speaker 1 (11:30):
Fortnite's going to be eight and up?

Speaker 2 (11:31):
It's not junior thirteen plus for what Fortnite?

Speaker 1 (11:36):
Why is that more than the eight en up.

Speaker 2 (11:38):
Because I have WWE, which is eighting up. I can't
believe my daughter played Fortnite edition line one.

Speaker 1 (11:50):
Hi Elliot in the morning, Good morning class, Hey, I'm
doing well. Thank you. What can I do for you?

Speaker 10 (11:58):
Hey? If you look up the history of the board
game Monopoly, it was actually done as a lesson against capitalism,
and the whole point of it is to be the
biggest richard you can possibly be and bankrupt everybody else.
And I promise nobody is playing by the rules. You
don't get money for landing on free parking, none of that.
If you play by the rules, you shouldn't. That's the

(12:20):
house rule, and it breaks the game. Honestly, everybody plays
it completely wrong. If you play it the right way,
you can end up gaming Monopoly and like an hour
fifteen hour and a half max. And the whole point
is just be as mean as possible to the other
putt players.

Speaker 1 (12:37):
Well that's what I.

Speaker 10 (12:39):
Get, because that's the way you're supposed to play the game,
and it is literally an immoral and unethical game. You
should make secret deals like all kinds of dumb little things, those.

Speaker 3 (12:51):
Secret deals with no secret deals, no secret deals.

Speaker 1 (12:54):
I hate that.

Speaker 3 (12:55):
I'm also no, I'm also not putting properties up for
auction just because somebody landed on you.

Speaker 2 (13:02):
Buy your properties from Instagram. Check out the game cooperly
Oh no, so I did look at Christmas Face? What
is co op box reads What Goes Broke? A game
of skill and solidarity where everyone wins, where everyone loses.

(13:25):
All players are on the same team and work together,
Oh God, work together to start a democratic business to
compete against the bank.

Speaker 4 (13:39):
To the banks the evil Empire.

Speaker 2 (13:41):
Learn and practice skills needed to run a cooperative, make
tough choices, and put your teamwork to the dream work.
This is ages ten and up. It's been featured on PBS.

Speaker 1 (13:56):
Do you like it? Is it fun?

Speaker 2 (14:00):
I'm reading more about it here on board game geek
dot com looking at user reviews. Oh, it does have
it does feature a mini game of charades. So what
is so this says it doesn't nobody's going to play it.
Nobody's gonna play it? Well, we were told to check

(14:21):
it out. The nobody's playing that. Completing challenges earns points
for your co op. As the co op marker moves
around the board world, cards may have to be drawn.
They can take points from the individual players from the
co op of points, or can be beneficial to giving
bonus challenges or points.

Speaker 1 (14:38):
Hi Elliott the Morning, there's more.

Speaker 2 (14:41):
Oh your your goal?

Speaker 1 (14:42):
Oh wait, hold on one second, now I know what
am I playing for.

Speaker 2 (14:44):
The players win when they achieve the goal of starting
a second co op. Awesome and everybody gets a ribbon Diane,
hi Elliott in the Morning.

Speaker 9 (14:59):
Yeah, good morning.

Speaker 5 (15:00):
Yeah. Removing cards are pieces that are dangerous for not
dating for kids, like the weapons, like Tyler stud is,
like Midhouse's mom fast forwarding the first two minutes of
Finding Nemo in The Simpsons, like do you fast forward
certain parts.

Speaker 1 (15:15):
Of the movie. That's a good point, though, that's a
good point, Thank you, thank you. I still feel like
people who feel.

Speaker 3 (15:24):
Like I'm the doing courage to get rid of the
card because it goes against what you're really supposed to do.

Speaker 1 (15:31):
Hi Elliot the Morning.

Speaker 2 (15:33):
That's great.

Speaker 1 (15:34):
Why is somebody saying Clue Is shouldn't be played because
the weapons violence?

Speaker 4 (15:39):
The Uh, because you're killing somebody.

Speaker 1 (15:42):
Actually, no, we avoided that game.

Speaker 4 (15:47):
Tyler removed every cample ste We don't.

Speaker 2 (15:49):
Know, we just don't have that game.

Speaker 1 (15:50):
No, no, but you you don't kill somebody in there you're.

Speaker 4 (15:53):
Solving okay, you're solving a murder.

Speaker 1 (15:55):
Yeah no, but you're doing good and you're doing what if?
What if? That's what got somebody into forends.

Speaker 2 (16:01):
No, being serious, My clue is not bad, as this
article points Why did you avoid clue? As this article
explains it, it trivializes Oh my godide, now go play
with your bresto line seven, Hi, Elliott the morning. Hey.

Speaker 7 (16:25):
So the removing of the cards and the war in
risk and those things not the issue. The game design
that forces you to make your friends miserable is the problem.

Speaker 1 (16:38):
It's not making them miserable. It's called having fun game.

Speaker 7 (16:43):
All right. Who was the first one to get eliminated
in risk and had to sit there and watch for
two hours while your friend, oh yeah, played a game
and you did nothing.

Speaker 2 (16:52):
Sucks.

Speaker 1 (16:53):
By the way, That's why Diane will never play Monopoly
with me, because she's gonna.

Speaker 2 (16:57):
Have to sit there and watch me win because you're
not fun.

Speaker 7 (16:59):
Yes, but I love your full admission that it's duck.

Speaker 2 (17:04):
Oh it did.

Speaker 1 (17:05):
Anytime you lost a group game, it sucked because you
had to sit there and wait for everybody else.

Speaker 7 (17:11):
But that's right, that's part of the there, there's there's
games you don't have to sit there and do nothing for, like,
get your kids games. They can have fun together playing
games where it's like, hey, make each other suck.

Speaker 1 (17:27):
But wait, what, like, why can't an example of that?

Speaker 7 (17:31):
Oh, there's tons Splendor if you want full co op pandemic.
There's so many great games that everybody's just like, oh,
Monopoly is the one I've heard of because it was
in grandma's closet.

Speaker 1 (17:45):
Wait, what is splendor?

Speaker 7 (17:47):
Splenderlend there's a game where you're trying to use jewels
to buy prestige points, and the first person to the
most prestige points wins. But it's very strategic, it's it's
very uh yeah, but what if.

Speaker 1 (18:03):
You don't What if you don't buy the most, then
you get knocked out of the game.

Speaker 2 (18:07):
And then you sit there and it sucks because you
don't get knocked out.

Speaker 5 (18:11):
You play.

Speaker 7 (18:12):
Everybody play to beat me to the end, but I
played all the way to the end.

Speaker 1 (18:16):
So this is like being the losing team in a game.
You get to play to the end, but you still lose.

Speaker 7 (18:21):
Exactly, No, I just still get to have fun playing
a game. Just stop playing stuck games. All right, you
want to talk about like kid lessons? Tell your kids, hey,
play the games where your friends have fun instead of
play games where you purposefully bankrupt them and then make

(18:45):
them watch you roll around your money.

Speaker 1 (18:49):
Yes, yes, I want I taught my kids you want
to do so well the bank borrows money from you.
That's what you're trying to do. All right, Very good,
very good, Thank you, sir, thank you.

Speaker 2 (19:01):
Yes, yes, Splendor was nominated and awarded quite a few honors.

Speaker 1 (19:07):
Never heard of it, never heard of it.

Speaker 2 (19:09):
Dozens of things listed here for like co op games.
Well no, he didn't say it was a co op
Come on, everybody gets a river.

Speaker 4 (19:19):
What pandemic is?

Speaker 1 (19:21):
What is pandemic?

Speaker 4 (19:21):
Two to four player cooperative strategy game? Doctors fighting diseases?

Speaker 1 (19:26):
Oh, write down doctors for a second. No, I'm being serious.

Speaker 2 (19:30):
Write down doctors for a second.

Speaker 1 (19:31):
Where am I going?

Speaker 2 (19:32):
Pandemic has even more awards than Splendor?

Speaker 1 (19:35):
Recency bias? Hi, Elliot the morning, just me, Yeah, Hi,
who's this?

Speaker 9 (19:44):
This is Brett?

Speaker 2 (19:44):
How are you doing?

Speaker 5 (19:45):
Eliot?

Speaker 2 (19:45):
People sound just answering the phone. People sound angry?

Speaker 1 (19:49):
Yeah, what yeah? What can I do for you?

Speaker 10 (19:51):
Sir? Think?

Speaker 2 (19:54):
Tell Tyler to shut.

Speaker 1 (19:55):
Up, he said, he doesn't remove the Now we don't
own clue and we are playing risk deep space.

Speaker 2 (20:05):
This entire conversation started with the person who removed the
Monopoly card, and I thought that was ridiculous. That's Elliott,
who is all for it. Yes, li see, I told
you this. It does sound like people who aren't paying attention.
And I understand it's on brand. It is being attributed
to me, but it wasn't me who brought forth this dilema.

(20:29):
You read that people are doing it. Hi Elliott in
the morning. H yeah, Hi, who's this?

Speaker 4 (20:38):
Hey?

Speaker 8 (20:39):
This is James.

Speaker 1 (20:39):
Yes, sir, what can I do?

Speaker 8 (20:40):
The guy who just called about Splendor saying that's a easy,
peasy game every can have fun. We literally I introduced
it to my kids over the weekend and let them play,
and the adults ended up getting involved because there's rule
discremancy where we literally argued and went on trial defending
one kid versus the other for about an hour about

(21:01):
play and chips and moves.

Speaker 1 (21:02):
So he full grasped, is it a fun game?

Speaker 8 (21:11):
I love it. It's it's a strategic kind of like
a math game. So if you're a math guy, you
like it and it's kind of like, I don't know,
especially like banking. But the problem is is if you
don't have someone monitoring moves and you play with sneaky people.
Some people cover their chips so you don't know how
many chips they have. Some people try to hide what
cars they have so you can't count and see what
move they're doing next. Some people are fast with the

(21:33):
moves and then take chips and put it back saying
you know, you know. And chess, how like if you
move your piece but you don't take your hand off
of it, it's not an official move. You need to
move it back. They try to do the same thing
with the chips, but they're they're especially putting their hand
in the bank and trying to do like splaight a
hand with chips and get more than they can or whatever.
So it gets pretty it can get pretty cut through
because you're again it's involving quote unquote money, so everybody's.

Speaker 1 (21:58):
Money moves the money. The Uh yeah, it's all right,
very good, very good, Thank you, my friends. Line seven.
I gotta go quick. Hi Elliot in the morning.

Speaker 6 (22:12):
Elliott, Yeah, I was thinking kids need to learn how
to play games where they lose, because that's that happens
in life, and if you don't learn how to lose
and cope with it, it can manifest itself in other ways,
such as anxiety depression.

Speaker 3 (22:27):
You just have to and watch Elliott run around the
board putting everybody out of business.

Speaker 1 (22:32):
Sorry, you can't play, but that's what happens.

Speaker 10 (22:36):
That's very true.

Speaker 1 (22:37):
Thank you, thank you, all right, very good, Thank you,
my friend, Thank you, Dane.

Speaker 2 (22:41):
Don't you get the sense though, when Elliot play Monopoly
people were losing on purpose?

Speaker 4 (22:45):
Yes, I just want to be done. Yeah, I'm over it.
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